1st Anniv Knuckles [Knuckles]
Base ATK: 20
Base Stability: 90
[Blacksmith] AGI 1%, MaxHP 300, Dodge 6%, Short Range Damage 1%
[Production] Potential 19
2nd Anniv Knuckles [Knuckles]
Base ATK: 20
Base Stability: 90
[Blacksmith] AGI 1%, MaxHP 300, Dodge 6%, Short Range Damage 1%
[Production] Potential 19
3rd Anniv Knuckles [Knuckles]
Base ATK: 20
Base Stability: 90
[Blacksmith] Short range power + 1%
AGI + 1%
avoidance + 6%
Maximum HP + 300
[Production] Fundamental potential: 19
item level: 1
difficulty level: 25
3rd Anniv Knuckles II [Knuckles]
Base ATK: 38
Base Stability: 90
[Blacksmith] Short range power + 2%
AGI + 2%
avoidance + 9%
Maximum HP + 600
[Production] Basic Potential: 23
Item Level: 25
Difficulty: 50
3rd Anniv Knuckles III [Knuckles]
Base ATK: 60
Base Stability: 90
[Blacksmith] Short range power + 3%
AGI + 3%
avoidance + 12%
maximum HP + 900
[Production] Basic Potential: 27
Item Level: 50
Difficulty: 75
3rd Anniv Knuckles IV [Knuckles]
Base ATK: 81
Base Stability: 90
[Blacksmith] Short range power + 4%
AGI + 4%
avoidance + 15%
maximum HP + 1200
[Production] Fundamental potential: 30
item level: 75
difficulty: 100
3rd Anniv Knuckles V [Knuckles]
Base ATK: 99
Base Stability: 90
[Blacksmith] Short range power + 5%
AGI + 5%
avoidance + 18%
Maximum HP + 1500
[Production] Basic Potential: 32
Item Level: 95
Difficulty Level: 125
3rd Anniv Knuckles VI [Knuckles]
Base ATK: 125
Base Stability: 90
[Blacksmith] Short range power + 6%
AGI + 6%
avoidance + 18%
absolute avoidance + 2%
maximum HP + 1800
[Production] Basic Potential: 36
Item Level: 110
Difficulty Level: 140
3rd Anniv Knuckles VII [Knuckles]
Base ATK: 146
Base Stability: 90
[Blacksmith] Short range power + 6%
AGI + 6%
avoidance + 18%
absolute avoidance + 4%
maximum HP + 2100
[Production] Fundamental potential: 38
Item level: 130
Difficulty: 155
Beer Mugs [Knuckles]
Base ATK: 174
Base Stability: 80
[Quest Item] Power of short distance + 5%
Critical damage + 10%
Read ahead 15%
Avoidance + 20%
Attack speed -100%
Berserker Cestuses [Knuckles]
Base ATK: 51
Base Stability: 90
[Monster Drop] DEX 6, MaxHP 4%, ATK 2%, Dark Element, Motion Speed 3%
[Blacksmith] DEX 4, MaxHP 8%, ATK 2%, Dark Element, Motion Speed 1%
[Production] Potential 25
Chakrums [Knuckles]
Base ATK: 115
Base Stability: 90
[Monster Drop] Wind attribute
ATK + 4%
Power of long range + 4%
Read ahead 4%
Hate - 8%
[Blacksmith] Wind attribute
ATK + 4%
Distance power + 4%
Read ahead 8%
Hate -16%
[Production] Good attributes: Wind attributes
Basic potential: 34
Item level: 115
Difficulty: 120
Chemical Ring [Knuckles]
Base ATK: 140
Base Stability: 1
[Blacksmith] Hit + 100
Attack MP Recovery + 10
Attack Speed + 1
Claws [Knuckles]
Base ATK: 23
Base Stability: 90
[Monster Drop] AGI 1%, Critical Damage 1%, Attack MP Recovery 2
[Blacksmith] AGI 2%, Critical Damage 2%, Attack MP Recovery 2
[Production] Potential 19
Cone Knuckles [Knuckles]
Base ATK: 25
Base Stability: 80
[Blacksmith] Light
Attack Attack MP Recovery + 5
Physical Penetration + 10%
Defense Breakdown 2%
Line Reduction + 4%
[Production] Excellence attribute: optical attribute
basic potential: 17
item level: 1
difficulty level: 10
Cone Knuckles II [Knuckles]
Base ATK: 80
Base Stability: 80
[Blacksmith] Light
Attack Attack MP Recovery +10
Physical Penetration + 20%
Defense Breakdown 4%
Straight Line Reduction + 8%
[Production] Excellence attribute: optical attribute
basic potential: 26
item level: 1
difficulty level: 70
Cone Knuckles III [Knuckles]
Base ATK: 220
Base Stability: 80
[Blacksmith] Optical
Attack Attack MP Recovery + 15
Physical Through + 30%
Defense Breakdown 8%
Line Reduction + 12%
[Production] Ideal attribute: optical attribute
basic potential: 35
item level: 1
difficulty level: 130
Devil Claws [Knuckles]
Base ATK: 76
Base Stability: 90
[Monster Drop] ASPD 500, Critical 20%, Dark Element, Attack MP Recovery 1, Anticipate 7%
[Blacksmith] Dark attribute
prefetch 10%
attack MP recovery + 2
critical rate + 30%
attack speed + 500
[Production] Favorite attributes: Dark attribute
basic potential: 29
Item level: 85
Difficulty: 90
Dia Knuckles [Knuckles]
Base ATK: 112
Base Stability: 90
[Blacksmith] Light attribute
Power of near distance + 4%
AGI + 4%
hit + 50
attack MP recovery + 5
darkness tolerance + 10%
Drills [Knuckles]
Base ATK: 60
Base Stability: 90
[Monster Drop] Critical 100, Critical Damage -150
Emeldia [Knuckles]
Base ATK: 65
Base Stability: 90
[Monster Drop] STR 6%, ASPD 20%, Wind Element, Attack MP Recovery 3, Short Range Damage 3%
[Blacksmith] STR 3%, ASPD 80%, Wind Element, Attack MP Recovery 4, Short Range Damage 2%
[Production] Potential 28
Epetal [Knuckles]
Base ATK: 90
Base Stability: 90
[Monster Drop] No-damage + 20%
ATK + 4%
Critical Damage + 4
[Blacksmith] No Attribute Damage + 25%
ATK + 4%
Critical Damage + 4
[Production] Fundamental potential: 31
Item level: 95
Difficulty: 100
Gardien [Knuckles]
Base ATK: 87
Base Stability: 90
[Monster Drop] MaxHP 900, Guard Power 9%, Guard Rate 9%, Fire Element, Attack MP Recovery 4, Short Range Damage 4%
[Blacksmith] Fire attribute
Power of near distance + 4%
Attack MP recovery + 4
Maximum HP + 300
Guard rate + 3%
Guard power + 3%
[Production] Fire attribute
basic potential: 31
Item level: 95
Difficulty: 100
Ghost Puppets [Knuckles]
Base ATK: 70
Base Stability: 90
[Blacksmith] Critical Rate +15
Critical Damage + 15
Physical Pursuit 150%
Damage to No Attribute - 75%
Grant Stop (Frustration)
Stop (Fall Over )
Golem Arm [Knuckles]
Base ATK: 32
Base Stability: 85
[Monster Drop] ATK 1%, Physical Pierce 1%, Earth Element, Long Range Damage 1%
Hard Knuckles [Knuckles]
Base ATK: 57
Base Stability: 70
[Monster Drop] ATK 1%, Physical Resistance 3%, Guard Power 4%, Guard Rate 4%, Attack MP Recovery 3
[Blacksmith] ATK 1%, Physical Resistance 6%, Guard Power 5%, Guard Rate 5%, Attack MP Recovery 3
[Production] Potential 23
Iceclaw Snow [Knuckles]
Base ATK: 70
Base Stability: 90
[Blacksmith] Critical 3%, Critical Damage 1%, Water Element, Additional Magic 100%, ATK UP (INT) 1, ATK DOWN (DEX) 1
[Production] Potential 28
Iron Bear Claw [Knuckles]
Base ATK: 100
Base Stability: 90
[Monster Drop] Short range power + 4%
Attack MP recovery + 3
Critical rate + 6%
Critical damage + 8%
[Blacksmith] Short range power + 4%
Attack MP recovery + 4
Critical rate + 8%
Critical damage + 8%
[Production] Basic Potential: 32
Item Level: 105
Difficulty: 110
Iron Knuckles [Knuckles]
Base ATK: 11
Base Stability: 90
[Monster Drop] DEX 2, Critical 30%, Attack MP Recovery 1
[Blacksmith] Dodge 2, Attack MP Recovery 1
[Production] Potential 16
Iron Thorns [Knuckles]
Base ATK: 48
Base Stability: 90
[Monster Drop] ATK 3%, Accuracy -4%, Critical 40%
[Quest Item] ATK 3%, Accuracy -6%, Critical 50%
[Blacksmith] ATK 3%, Accuracy -6%, Critical 50%
[Production] Potential 24
Jamadhar [Knuckles]
Base ATK: 30
Base Stability: 90
[Monster Drop] DEX 2, Critical 30%, Attack MP Recovery 2
[Quest Item] DEX 3, Critical 40%, Attack MP Recovery 2
[Blacksmith] DEX 3, Critical 40%, Attack MP Recovery 2
[Production] Potential 21
Quest:
Ghosts and Lizards
Katar [Knuckles]
Base ATK: 65
Base Stability: 90
[Monster Drop] Physical Pierce 10%, DEF -10%, MDEF -10%, Evasion Rate 7%, Short Range Damage 4%
[Blacksmith] Physical Pierce 15%, DEF -15%, MDEF -15%, Evasion Rate 10%, Short Range Damage 4%
[Production] Potential 28
Knuckle Duster [Knuckles]
Base ATK: 17
Base Stability: 90
[Monster Drop] DEX 1, ASPD 2%, Attack MP Recovery 1
[Quest Item] DEX 2, ASPD 3%, Attack MP Recovery 1
[Blacksmith] DEX 2, ASPD 3%, Attack MP Recovery 1
[Production] Potential 18
Quest:
Substitute for Lanterns
Knuckles [Knuckles]
Base ATK: 7
Base Stability: 90
[Monster Drop] None
[Blacksmith] None
[Production] Potential 15
Lil Empress Knuckle [Knuckles]
Base ATK: 160
Base Stability: 85
[Monster Drop] Fire Attack
ATK + 6%
Hate -15%
Critical Rate +25
Protection Breakdown 10%
[Blacksmith] Fire attribute
ATK + 6%
hate - 10%
critical rate + 20
defense breaking 30%
[Production] Favorite attributes: Fire attribute
basic potential: 38
Item level: 140
Difficulty: 145
Lupus Claws [Knuckles]
Base ATK: 125
Base Stability: 90
[Monster Drop] Dark attribute
ATK + 5%
Critical rate + 15 Shots
+20
[Blacksmith] Dark attribute
ATK + 5%
Critical rate +20
Shots +15
[Production] Ideal attribute: Dark attribute
Basic potential: 36
Item level: 125
Difficulty: 130
Mad Palms [Knuckles]
Base ATK: 140
Base Stability: 80
[Monster Drop] Water Attribute
Power of short distance + 5%
Critical damage + 5%
Hit + 100
Physical penetration + 1%
Power of long range - 10%
Casting speed -1000
[Blacksmith] Water attribute
Power of short distance + 5%
Critical damage + 5%
Hit + 10
Physical penetration + 10%
Power of long distance - 5%
Casting speed -500
[Production] Special property: Water attribute
basic potential: 36
item level: 125
difficulty: 130
Master's Tonfa [Knuckles]
Base ATK: 320
Base Stability: 70
[Monster Drop] ATK + 6%
Critical Damage + 24
Physical Pursuit 100%
Critical Rate -100%
Minotaur Knuckles [Knuckles]
Base ATK: 23
Base Stability: 85
[Monster Drop] Accuracy -20%, Critical 10, Fire Element
[Blacksmith] Fire attribute
critical rate + 5
hits-10%
[Production] Favorite attribute: Fire attribute
basic potential: 19
item level: 25
difficulty level: 30
Sakura Gloves [Knuckles]
Base ATK: 46
Base Stability: 90
[Blacksmith] MaxMP 100, Critical 10, Critical Damage 1, Light Element, Attack MP Recovery 2
Tri Claws [Knuckles]
Base ATK: 56
Base Stability: 90
[Monster Drop] MaxMP 250, ATK 2%, Accuracy 30, Water Element
[Blacksmith] MaxMP 300, ATK 3%, Accuracy 30, Water Element
[Production] Potential 26
Triple Ice Cream [Knuckles]
Base ATK: 125
Base Stability: 85
[Blacksmith] Water attribute
maximum MP + 300
hit + 300%
physical barrier + 300
magic barrier + 300
Volcanic Claws [Knuckles]
Base ATK: 30
Base Stability: 90
[Monster Drop] Dodge 3%, Evasion Rate 4%, Attack MP Recovery 1, Motion Speed 2%
[Blacksmith] Dodge 2%, Evasion Rate 2%, Attack MP Recovery 2, Motion Speed 2%
[Production] Potential 21
Zaif Sadik [Knuckles]
Base ATK: 100
Base Stability: 90
[Monster Drop] Earth attribute
ATK + 4%
Maximum MP + 200
Critical rate + 16
Protection breakdown 24%
[Blacksmith] Earth attribute
ATK + 4%
Maximum MP + 200
Critical rate + 15
Protection breakdown 20%
[Production] Excellence Attribute:
Base Attribute Base Potential: 32
Item Level: 105
Difficulty Level: 110