Level | Description |
---|---|
Level | Your level affects your MaxHP and MaxMP. |
MaxHP | How much life you have. |
MaxMP | How much magic you have. |
Spina | This is the game currency. |
Primary Stats | Description |
---|---|
STR | Increases critical damage and on most weapons also ATK. |
INT | Increases MATK and MDEF. There is also a minor increase in MaxMP. On magic weapons it also affects ATK. |
VIT | Increases DEF and MaxHP. The effect is the same on all weapons. |
DEX | Increases CSPD and HIT. Many weapons also gain ATK. There is also a minor increase in MATK. |
AGI | Increases ASPD and FLEE. Some weapons also gain ATK. There is also a minor increase in CSPD. |
Personal Stats | Description |
---|---|
CRT | Increases Critical rate. |
MNT | Increases Ailment Resistance. |
LUK | Increases Drop rate from monsters. |
TEC | Increases the Success Rate of crafting and synthesis and Difficulty Level. MaxMP is also increased by 1 each point. |
Secondary Stats | Description |
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ATK | Physical damage dealth increases as ATK gets higher. |
MATK | Magic damage dealt increases as MATK gets higher. |
DEF | Physical damage taken decreases as DEF gets higher. |
MDEF | Magic damage taken decreases as MDEF gets higher. |
HIT | Accuracy rate increases as HIT gets higher. |
FLEE | Dodge rate increases as FLEE gets higher. |
ASPD | Attack interfals are reduced as ASPD gets higher. Attack speed is accelerated when ASPD exceeds certain points. |
CSPD | Charge time and cast time are decreased as CSPD gets higher. Doesn't affect some skills. |
Tertiary Stats | Description |
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Natural HP Regen | Increases HP regeneration. |
Natural MP Regen | Increases HP regeneration. |
Critical Rate | Increases your critical hit rate. |
Unsheathe Attack | Increases damage of unsheathe attacks. |
Short Range Damage | Increases damage dealt by short range attacks. |
Long Range Damage | Increases damage dealt by long range attacks. |
Physical Pierce | Decreases monsters DEF. |
Magic Pierce | Decreases monsters MDEF. |
Elemental Resistance | Decreases damage taken by element. |
Physical Resistance | Decreases damage taken by physical attacks. |
Magic Resistance | Decreases damage taken by magical attacks. |
Evasion Rate | Increases Evasion. |
Guard Rate | Increases Guard Rate. |
Guard Power | Increases Guard Power. |
Ailment Resistance | Increases the success rate of Ailment Resistance. |
Drop Rate | Increases drop rate. |
Motion Speed | Increases attack speed. |
Additional Melee Attack | Deals additional damage. |
Additional Magic Attack | Deals additional damage. |
Melee Barrier | once every 20 seconds, reduce physical damage. |
Magic Barrier | once every 20 seconds, reduce magical damage. |
Reflect | Reflects damage to attacker. |
Guard Break | Disable enemy Guard |
Anticipate | Disable enemy Evasion |
Armor Type | Description |
---|---|
Heavy Armor | Increases Guard Rate by +10, Decreases Evasion by 10. Increases Guard Power by 25, unless Shield is equipped. |
Light Armor | Decreases Guard Rate by +10, Increases Evasion by 10. |
Shield | Increases Guard Power amount. |
Ailments | Description |
---|---|
Slowness | Reduces movement speed |
Stop | Disables movement |
Knock-Back | Pushes you back 4m |
Guard Break | Disables Guard |
Freeze | Increases chance for critical damage |
Paralysis | Reduces ASPD |
Sleep | Prevents movement and action, effect ends when taking damage |
Blind | Reduces Accuracy |
Silence | Disables Magic Casting |
Bleed | Disables Melee Skill |
Fatigue | Reduces attack speed |
Lethargy | Reduces damage dealt |
Weakness | Increases MP cost of all skills by 1 |
Fear | Randonly cancels any attack or skill, but MP is still consumed |
Armor Break | Reduces DEF/MDEF by half |
Dizzy | Increases damage taken by 25% |
Ignite | Reduces health until 50% |
Poison | Receives additional damage on every action |
Flinch | Stunned for 1 second |
Tumble | Stunned for 2 seconds |
Stun | Stunned for 3 seconds |